March 22, 2012
Just the First Frame
(2012) - I came up with the idea for Just the First Frame after browsing Pinterest and finding a lot of web comics shared in full with no attribution nor link back to their original source. This was very basic and clear copyright infringment. As a redditor and browser of r/comics, this certainly bothered me. It's a solution that is mostly for the benefit of casual comic lovers with very minimal benefit to the actual artists who worked hard to create them.
I actually wasn't even looking for a solution, but then the idea just popped into my head that if you showed only the first frame of a comic, people would have no choice but to click through to the original source while still having a fun visual way to browse. A more in-depth explanation can be found here.
I quickly put together a website to get some feedback on the idea and was just incredibly surprised and humbled to get an overwhelmingly positive response. So what started out as an experiment has turned into a fun daily commitment as I get more and more delighted as more people discover and find my simple idea useful.
Visit Just the First Frame >
March 14, 2012
Steering Wheel iPhone with Doodle Jump
(2012) -
Bought a used Subaru STi steering wheel and mounted a ProClip iPhone holder onto it just so I could play Doodle Jump like this.
Soccer mode happens to be my favorite because the standard mode gets kind of boring, and soccer mode constantly throws waves of monsters at you in the guise of international soccer teams. I make it even more challenging for myself with a couple rules. No shooting or jumping on monsters unless absolutely necessary. When I get to a goal, I have to shoot the ball in. And the added weight of the steering wheel and the need to go one-handed when I have to shoot makes it that much more challenging.
Video of me playing below. Took me a while to get past that first monster, but I love being able to pull off that difficult non-monster-killing move!
February 8, 2012
iPhoneception
(2012) -
I started building iPhoneception as a test to see if I could mimic the iPhone interface with HTML, Javascript, and CSS. Once I was done, it was just too obvious to do some wacky things to the buttons.
It's meant to be used as a prank on an unsuspecting iPhone owner. If you can get access to your victim's iPhone, it takes less than a minute to plant iPhoneception on it. When they pick up their phone and try to open an app, they're met with explosions, gravity-drop, kittens, or a really scary zombie (this one comes with a warning).
Launched at the beginning of February, it surprisingly became a huge hit in Germany with a little bit in Amsterdam. The FWA also generously awarded it with the FWA Mobile of the Day. As April Fool's day approached, I knew it could have renewed relevance and retooled my pitch, and I was insanely humbled when TUAW (the most popular Apple blog for the unaware) picked up the story, which in turn sent the story traveling around the globe once again, with France, Hungary, Canada, Japan, the UK, Russia and China leading the way with a tail of traffic that spanned Europe, the Middle East, Asia and South America.
Below is a sample of some of the larger sources of traffic and much thanks goes to the many thousands of wonderful tweets. I'm so happy to have faux-infected so many iPhones around the world!
Visit iPhoneception >
February 7, 2012
Intel 60 Second Insights
(2012) -
Intel invited some of the brightest minds in technology to talk about mobility, connectivity, and innovation in today's society. They chose a format of 60 second videos making the content easily shareable, consumable and usable in a variety of formats.
The design was just a quick study on their recently revamped website with a few extra touches unique to the 60 second idea. Sadly, I think they missed a simple opportunity by not overlaying the 60 second countdown on each video which would have served as a subtle constant cue to the brevity of time commitment.
Visit 60 Second Insights >
December 3, 2011
TABASCO Nation
(2011) -
TABASCO Nation launched as TABASCO's first Facebook app, inviting fans to participate in daily and weekly challenges to earn points, badges, and prizes, sharing photos and keeping track of their TABASCO Sauce drop usage.
I created all of the designs for the entire Facebook app as well as the supporting media placements, including rich media banners, homepage takeovers, and a standalone Yelp contest page. I aimed for a certain sense of southern refinement with just a little bit of wear with the use of subtle textures, heavy use of red for obvious reasons, and an etched clip art style made possible with the Engraver Photoshop plug-in. Additionally, I illustrated all 31 badges and 7 profile frames, all original artwork.
At the time of this writing, just one month from launch, 7,000 people have joined the nation, over 200 of which have already attained the highest achievable level of Ambassador.
Visit TABASCO Nation >






















































