Formosa Game (In Progress)
Upcoming game for iOS
Formosa (working title) is a game I'm currently building from the ground up. Development actually started years ago before the introduction of Swift, so it's built in Objective-C. At the time, I experimented with a few of the popular game development applications, but none of them felt quite right or allowed me the ability to tightly control how things functioned. So I made a rash decision to dive into Objective-C and the Xcode application.
Side-scrolling Doodle Jump
My all-time favorite iOS game has long been the original Doodle Jump, quite likely capturing the most playing time in my life. For the longest time, I had wondered what it might be like to have a side-scrolling Doodle Jump. This inspired me to pick up iOS development to see if I could build it myself.
After a few weeks of struggling through Objective-C, I successfully build a working demo. The most difficult aspect of the prototype was getting the momentum motion just right with the goal of mimicing Doodle Jump's feel, which I felt nailed the feeling perfectly.
Having completed the basic mechanic, the next step was to design a game wholly new, not a simple Doodle Jump clone with a horizontal direction. I knew I wanted it to be an adventure game with a specific start and end, not an infinitely-scrolling game. I created a few diagrams to define the high-level flow.
I then spent quite a long time exploring a large variety of art styles, none ever quite sitting well after repeated looks.
I then explored basic challenges from which to grow more complex challenges.
Development is still under way with an expected launch in 2018.